Repository Universitas Muhammadiyah Gombong

PENGEMBANGAN EDUKASI PERAWATAN KAKI DENGAN PERMAINAN INTERAKTIF: GAME TERHADAP TINGKAT PENGETAHUAN DAN MOTIVASI PADA PENDERITA DIABETES MELITUS DI PUKESMAS PETANAHAN

UNI ISNAENI, NIM. 2021020119 (2026) PENGEMBANGAN EDUKASI PERAWATAN KAKI DENGAN PERMAINAN INTERAKTIF: GAME TERHADAP TINGKAT PENGETAHUAN DAN MOTIVASI PADA PENDERITA DIABETES MELITUS DI PUKESMAS PETANAHAN. Skripsi thesis, UNIVERSITAS MUHAMMADIYAH GOMBONG.

[img] Text
UNI ISNAENI NIM. 2021020119.pdf

Download (1MB)

Abstract

Background: Diabetes is a chronic metabolic disease characterized by increased blood glucose levels. Complications of diabetes mellitus are divided into 2, namely chronic and acute complications. One way to prevent diabetic ulcers is by taking foot care. It is important to raise awareness of the level of knowledge and motivation to prevent complications with educational interactive games: games. Objective: To determine the development of foot care education using interactive games: Games on the level of knowledge and motivation in diabetes mellitus sufferers at the Petanahan Community Health Center. Methods: This research uses quantitative research. The research design used was Pre-experiment using the One Group Pretest-Posttest Design approach. Population 47, sample used was 47 people using total sampling. Instruments used in interactive games: games, knowledge questionnaires, and motivation questionnaires. Analysis uses the Wilcoxon test. Results: The research results of the normality test using Shapiro-Wilk showed results with an abnormally significant value, namely 0.000 (0.000<0.005). And the results of research using the Wilcoxon test obtained a significant value of 0.000 (0.000<0.005). The results showed the effect of foot care education with interactive games: games on the level of knowledge and motivation in diabetes mellitus sufferers. Because this wordwall game can improve a person's cognitive abilities. Conclusion: There is an influence on the development of foot care education with interactive games: games are effective for increasing the level of knowledge and motivation. Recommendation: Future research is expected to carry out further research on interactive game methods: games with different methods and subject to a wider range of subjects.

Item Type: Thesis (Skripsi)
Additional Information: Dadi Santoso, M.Kep
Uncontrolled Keywords: foot care; interactive games; diabetes mellitus; level of knowledge; motivation; perawatan kaki; permainan interaktif; diabetes melitus; tingkat pengetahuan; motivasi
Subjects: S1 Keperawatan
Divisions: Prodi Keperawatan S1
Depositing User: Desy Setiyawati -
Date Deposited: 21 Aug 2026 03:40
Last Modified: 21 Aug 2026 08:03
URI: http://repository.unimugo.ac.id/id/eprint/4514

Actions (login required)

View Item View Item